![]() This table qualifies the rate of energy/speed efficiency with varying amounts of upgrades applied. EnergyMultiplier is a configurable multiplier that defaults to 10. DefaultUsage is the default energy used by a machine. The formula to calculate the energy used is DefaultUsage × EnergyMultiplier (2 × SpeedUpgrades-EnergyUpgrades)/8. Otherwise make an advanced inscriber or something (AE2. Think you might wanna use a wrench and rotate that on its side to input from the top. The AE2 stuff inscriber is also a lot faster as you can add two more acceleration cards, and you can add items in stacks. The Energy Upgrade, when installed, increases the power capacity of a Mekanism machine, as well as reduce its power consumption per tick. If you want an un-sided inscriber, the AE2 Stuff mod has an advanced inscriber. Note that every speed upgrade makes the machine 33% faster, and the Power Usage increases with ~77% (33²%), which makes for an increase in power usage for each operation with 33% HINT: If you plan to use Speed Upgrades for a machine, it is advised to also install Energy Upgrades and Gas Upgrades if applicable. ![]() HINT: Upgrade your power setup before upgrading your machines, as the power usage per tick begins to escalate with every speed upgrade applied, requiring more power to complete a single machine process. For example, if each operation were to cost 50J/t, a basic factory with 3 ongoing operations will cost 150J/t. If you were to apply speed upgrades to a factory, the power consumption is accumulative. ![]() A Mekanism machine upgrade to make them process items faster, you can install 8 of these in each Mekanism machine. ![]()
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